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Forum Index > Creative Coding > Generative Art Gallery
Generative Art GalleryShowing 24 submissions
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Conway's Game of Life04-17-2005, 08:33 PM
👨‍💻
h3lge
Forum Admin

Posts: 14,203
Joined: Sep 2003
Cellular automaton devised by John Conway in 1970. Each cell lives or dies based on its neighbors. Click cells to toggle them. Wraps around at edges.
Generation: 0 | [Pause] [Step] [Randomize]
Views: 12847 | Replies: 43__________________
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Spirograph Generator11-02-2004, 11:15 PM
🎨
xX_PixelPusher_Xx
Senior Member

Posts: 3,841
Joined: Jan 2005
Hypotrochoid curves drawn using parametric equations. The classic Spirograph toy, but in your browser. Click 'New Pattern' for different parameters.
R=120 r=47 d=80 | [New Pattern]
Views: 8391 | Replies: 27__________________
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Checkbox Wave02-28-2007, 03:42 AM
☑️
checkbox_chad
Regular

Posts: 287
Joined: Feb 2007
No canvas, no SVG. Just 512 HTML checkboxes driven by a radial sine wave. This is what "creative use of form elements" looks like.
















Views: 24501 | Replies: 89__________________
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Matrix Digital Rain06-14-2003, 09:27 PM
🖥️
gl_slayer99
Moderator

Posts: 8,012
Joined: Mar 2004
Katakana characters falling like in the movie. Half-width Japanese characters mixed with hex digits. The framebuffer never fully clears, creating the trail effect.
Views: 31042 | Replies: 156__________________
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Lissajous Curves09-22-2006, 04:51 PM
📐
teh_mathz
Regular

Posts: 612
Joined: Nov 2006
Named after Jules Antoine Lissajous. Parametric curves where x = A*sin(at+d) and y = B*sin(bt). The ratio a:b determines the shape. Auto-generates new ratios.
Views: 5672 | Replies: 18__________________
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3D Starfield12-31-2002, 11:58 PM
💾
DemoScene_Dan
Elite Member

Posts: 5,490
Joined: Jun 2002
Classic screensaver energy. 200 stars projected from 3D space onto the 2D canvas with perspective division. The further away, the dimmer and smaller they are.
Views: 19384 | Replies: 71__________________
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Flow Field Particles08-05-2005, 06:19 PM
🌊
FlowFieldFiona
Member

Posts: 1,456
Joined: Apr 2005
300 particles following a vector field generated by pseudo-noise. Each particle's color slowly shifts through the hue spectrum. The field evolves over time.
Views: 9218 | Replies: 34__________________
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Moire Interference03-11-2004, 01:44 AM
void_main
Veteran

Posts: 7,823
Joined: Aug 2001
Two sets of concentric circles with slowly drifting centers. The interference pattern creates the classic moiré effect. Uses additive blending ("lighter" composite).
Views: 7643 | Replies: 22__________________
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Perlin Noise Terrain07-19-2004, 10:05 PM
🏔️
terrain_tina
Member

Posts: 932
Joined: Jul 2004
Scrolling 2D landscape generated with layered sine waves approximating Perlin noise. Three parallax layers with gradient fills from green to brown. Stars twinkle in the sky above.
Views: 11203 | Replies: 38__________________
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Boids Flocking Simulation05-08-2003, 07:12 PM
🐦
BoidBoy2k
Senior Member

Posts: 2,104
Joined: May 2003
Craig Reynolds' 1986 boids algorithm. 80 agents follow three simple rules: separation, alignment, and cohesion. Emergent flocking behavior from local interactions only. No global coordination.
Views: 17592 | Replies: 64__________________
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Metaballs01-23-2006, 02:38 AM
🫧
m3tablobz
Regular

Posts: 445
Joined: Dec 2005
5 implicit surface blobs bouncing around. Each pixel samples the sum of falloff functions. Rendered at 1/3 resolution with nearest-neighbor upscaling for that chunky retro look. Each ball has its own hue.
Views: 8847 | Replies: 29__________________
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Lorenz Strange Attractor10-15-2002, 04:27 PM
🦋
ChaoticCarl
Elite Member

Posts: 6,201
Joined: Feb 2002
The Lorenz system (sigma=10, rho=28, beta=8/3) drawn progressively with Euler integration. 3D coordinates projected to 2D with perspective. The view slowly rotates. Sensitive dependence on initial conditions.
Views: 22156 | Replies: 93__________________
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Reaction-Diffusion (Gray-Scott)09-03-2005, 11:51 PM
🧪
rxn_diffuser
Regular

Posts: 371
Joined: Aug 2006
Gray-Scott model with f=0.055, k=0.062. Two chemicals diffuse and react on a grid. Laplacian computed with 5-point stencil. Seeded with random spots that grow into organic coral-like patterns. Runs at half resolution.
Views: 14320 | Replies: 51__________________
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Circle Packing04-29-2006, 06:44 PM
circle_packer42
Member

Posts: 1,089
Joined: Oct 2004
Circles spawn at random positions and grow until they collide with another circle or the boundary. Each frame tries to place new seeds. The result is an organic, tightly packed arrangement. Hit reset to start over.
Circles: 0 | [Reset]
Views: 10584 | Replies: 36__________________
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Doom Fire Effect12-10-2001, 11:59 PM
🔥
DOOM_guy_1993
Veteran

Posts: 9,120
Joined: Dec 2001
The classic PSX Doom fire propagation algorithm. Bottom row is max heat, each pixel copies from below with random decay and horizontal drift. Palette maps heat to black→red→orange→yellow→white.
[pause] [reset] PSX Doom fire
Views: 34201 | Replies: 187__________________
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Demo Scene Plasma08-22-2003, 02:15 AM
🌈
plasma_pete
Senior Member

Posts: 2,843
Joined: Mar 2003
Old-school demo scene plasma effect. Overlapping sine waves computed per-pixel with a time offset. The palette smoothly cycles through hues. Rendered at half resolution for that crunchy look.
[pause] Demoscene plasma
Views: 18743 | Replies: 72__________________
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Particle Gravity Wells06-30-2002, 05:33 PM
🪐
GravityWell_Gal
Elite Member

Posts: 4,712
Joined: Jan 2002
200 particles orbiting 3 gravity attractors that slowly drift in circles. Gravitational pull follows inverse-square law (capped to prevent singularities). Speed maps to color: slow=blue, fast=white.
[pause] [reset] 200 particles, 3 attractors
Views: 15892 | Replies: 58__________________
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Fractal Tree (Wind)03-14-2005, 09:27 AM
🌳
fractal_frank
Member

Posts: 1,567
Joined: Sep 2005
Recursive fractal tree that sways in procedural wind. Branch angle oscillates over time. Thickness and length decrease with depth. Trunk is brown, tips are green. Adjustable recursion depth.
[pause] [-depth] [+depth] depth: 10, wind sway
Views: 11567 | Replies: 41__________________
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Wave Function Collapse11-08-2006, 07:44 PM
🧩
wfc_wizard
Regular

Posts: 823
Joined: Jun 2006
Simplified WFC algorithm on a 20x20 grid. 5 tile types (water, sand, grass, forest, mountain) with adjacency constraints. Collapses one cell at a time — watch it solve. Restarts automatically when done.
[restart] [slower] [faster] 20x20 WFC, 5 cells/frame
Views: 27340 | Replies: 114__________________
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Voronoi Tessellation02-19-2004, 10:12 PM
🔷
voronoi_vic
Senior Member

Posts: 3,190
Joined: Nov 2003
20 seed points bounce around. Every pixel is colored by its nearest seed. Rendered at 1/3 resolution for performance, nearest-neighbor upscaled. Each seed has a unique hue. White dots mark seed positions.
[pause] [reset] 20 seeds, Voronoi tessellation
Views: 13245 | Replies: 47__________________
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Div Rain (DOM)01-15-2007, 04:20 AM
🟩
div_lord_420
Regular

Posts: 502
Joined: Jan 2007
Matrix rain with no canvas — pure DOM elements. Each of the ~15 columns has a falling head character (katakana/hex) with a fading green trail. All done with absolutely positioned divs and style.color manipulation.
DivRain -- 30 cols, DOM elements
Views: 9871 | Replies: 33__________________
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CSS Grid Pulse10-03-2004, 08:55 PM
🎯
CSSGridGuru
Moderator

Posts: 5,671
Joined: Aug 2004
20x12 grid of divs that ripple with color. Hover or click anywhere to spawn a ripple that expands outward. Auto-generates ripples every 2 seconds. Multiple ripples overlap additively. No canvas.
CSSGridPulse -- hover/click to ripple[burst]
Views: 16234 | Replies: 62__________________
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Table Cell Animator07-21-2002, 03:30 PM
📊
tbl_enjoyer
Elite Member

Posts: 4,023
Joined: May 2002
An actual HTML <table> where every cell cycles through HSL color waves. Four patterns auto-rotate: diagonal, horizontal, spiral, and noise. Very on-brand for a site built with <table> tags.
TableAnimator -- pattern: diagonalhorizontalspiralnoise
Views: 21098 | Replies: 95__________________
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Range Slider Waves05-12-2006, 01:18 AM
🎚️
sl1der_k1ng
Member

Posts: 1,245
Joined: Apr 2006
240 <input type="range"> sliders arranged in a 30x8 grid, all oscillating in compound sine wave patterns. The thumb positions form flowing diagonal waves. Accent colors cycle through the spectrum.
InputRangeVisualizer -- 8x10 sliders, sine waves
Views: 28456 | Replies: 132__________________
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