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Forum Index > Creative Coding > Generative Art Gallery Generative Art GalleryShowing 24 submissions Sort by: DateViewsRepliesPage 1 of 1 Conway's Game of Life04-17-2005, 08:33 PM 👨💻 h3lge Forum Admin Posts: 14,203 Joined: Sep 2003 Cellular automaton devised by John Conway in 1970. Each cell lives or dies based on its neighbors. Click cells to toggle them. Wraps around at edges. Generation: 0 | [Pause] [Step] [Randomize] Views: 12847 | Replies: 43__________________ "h3lge's signature goes here" Spirograph Generator11-02-2004, 11:15 PM 🎨 xX_PixelPusher_Xx Senior Member Posts: 3,841 Joined: Jan 2005 Hypotrochoid curves drawn using parametric equations. The classic Spirograph toy, but in your browser. Click 'New Pattern' for different parameters. R=120 r=47 d=80 | [New Pattern] Views: 8391 | Replies: 27__________________ "xX_PixelPusher_Xx's signature goes here" Checkbox Wave02-28-2007, 03:42 AM ☑️ checkbox_chad Regular Posts: 287 Joined: Feb 2007 No canvas, no SVG. Just 512 HTML checkboxes driven by a radial sine wave. This is what "creative use of form elements" looks like. Views: 24501 | Replies: 89__________________ "checkbox_chad's signature goes here" Matrix Digital Rain06-14-2003, 09:27 PM 🖥️ gl_slayer99 Moderator Posts: 8,012 Joined: Mar 2004 Katakana characters falling like in the movie. Half-width Japanese characters mixed with hex digits. The framebuffer never fully clears, creating the trail effect. Views: 31042 | Replies: 156__________________ "gl_slayer99's signature goes here" Lissajous Curves09-22-2006, 04:51 PM 📐 teh_mathz Regular Posts: 612 Joined: Nov 2006 Named after Jules Antoine Lissajous. Parametric curves where x = A*sin(at+d) and y = B*sin(bt). The ratio a:b determines the shape. Auto-generates new ratios. Views: 5672 | Replies: 18__________________ "teh_mathz's signature goes here" 3D Starfield12-31-2002, 11:58 PM 💾 DemoScene_Dan Elite Member Posts: 5,490 Joined: Jun 2002 Classic screensaver energy. 200 stars projected from 3D space onto the 2D canvas with perspective division. The further away, the dimmer and smaller they are. Views: 19384 | Replies: 71__________________ "DemoScene_Dan's signature goes here" Flow Field Particles08-05-2005, 06:19 PM 🌊 FlowFieldFiona Member Posts: 1,456 Joined: Apr 2005 300 particles following a vector field generated by pseudo-noise. Each particle's color slowly shifts through the hue spectrum. The field evolves over time. Views: 9218 | Replies: 34__________________ "FlowFieldFiona's signature goes here" Moire Interference03-11-2004, 01:44 AM ⚡ void_main Veteran Posts: 7,823 Joined: Aug 2001 Two sets of concentric circles with slowly drifting centers. The interference pattern creates the classic moiré effect. Uses additive blending ("lighter" composite). Views: 7643 | Replies: 22__________________ "void_main's signature goes here" Perlin Noise Terrain07-19-2004, 10:05 PM 🏔️ terrain_tina Member Posts: 932 Joined: Jul 2004 Scrolling 2D landscape generated with layered sine waves approximating Perlin noise. Three parallax layers with gradient fills from green to brown. Stars twinkle in the sky above. Views: 11203 | Replies: 38__________________ "terrain_tina's signature goes here" Boids Flocking Simulation05-08-2003, 07:12 PM 🐦 BoidBoy2k Senior Member Posts: 2,104 Joined: May 2003 Craig Reynolds' 1986 boids algorithm. 80 agents follow three simple rules: separation, alignment, and cohesion. Emergent flocking behavior from local interactions only. No global coordination. Views: 17592 | Replies: 64__________________ "BoidBoy2k's signature goes here" Metaballs01-23-2006, 02:38 AM 🫧 m3tablobz Regular Posts: 445 Joined: Dec 2005 5 implicit surface blobs bouncing around. Each pixel samples the sum of falloff functions. Rendered at 1/3 resolution with nearest-neighbor upscaling for that chunky retro look. Each ball has its own hue. Views: 8847 | Replies: 29__________________ "m3tablobz's signature goes here" Lorenz Strange Attractor10-15-2002, 04:27 PM 🦋 ChaoticCarl Elite Member Posts: 6,201 Joined: Feb 2002 The Lorenz system (sigma=10, rho=28, beta=8/3) drawn progressively with Euler integration. 3D coordinates projected to 2D with perspective. The view slowly rotates. Sensitive dependence on initial conditions. Views: 22156 | Replies: 93__________________ "ChaoticCarl's signature goes here" Reaction-Diffusion (Gray-Scott)09-03-2005, 11:51 PM 🧪 rxn_diffuser Regular Posts: 371 Joined: Aug 2006 Gray-Scott model with f=0.055, k=0.062. Two chemicals diffuse and react on a grid. Laplacian computed with 5-point stencil. Seeded with random spots that grow into organic coral-like patterns. Runs at half resolution. Views: 14320 | Replies: 51__________________ "rxn_diffuser's signature goes here" Circle Packing04-29-2006, 06:44 PM ⭕ circle_packer42 Member Posts: 1,089 Joined: Oct 2004 Circles spawn at random positions and grow until they collide with another circle or the boundary. Each frame tries to place new seeds. The result is an organic, tightly packed arrangement. Hit reset to start over. Circles: 0 | [Reset] Views: 10584 | Replies: 36__________________ "circle_packer42's signature goes here" Doom Fire Effect12-10-2001, 11:59 PM 🔥 DOOM_guy_1993 Veteran Posts: 9,120 Joined: Dec 2001 The classic PSX Doom fire propagation algorithm. Bottom row is max heat, each pixel copies from below with random decay and horizontal drift. Palette maps heat to black→red→orange→yellow→white. [pause] [reset] PSX Doom fire Views: 34201 | Replies: 187__________________ "DOOM_guy_1993's signature goes here" Demo Scene Plasma08-22-2003, 02:15 AM 🌈 plasma_pete Senior Member Posts: 2,843 Joined: Mar 2003 Old-school demo scene plasma effect. Overlapping sine waves computed per-pixel with a time offset. The palette smoothly cycles through hues. Rendered at half resolution for that crunchy look. [pause] Demoscene plasma Views: 18743 | Replies: 72__________________ "plasma_pete's signature goes here" Particle Gravity Wells06-30-2002, 05:33 PM 🪐 GravityWell_Gal Elite Member Posts: 4,712 Joined: Jan 2002 200 particles orbiting 3 gravity attractors that slowly drift in circles. Gravitational pull follows inverse-square law (capped to prevent singularities). Speed maps to color: slow=blue, fast=white. [pause] [reset] 200 particles, 3 attractors Views: 15892 | Replies: 58__________________ "GravityWell_Gal's signature goes here" Fractal Tree (Wind)03-14-2005, 09:27 AM 🌳 fractal_frank Member Posts: 1,567 Joined: Sep 2005 Recursive fractal tree that sways in procedural wind. Branch angle oscillates over time. Thickness and length decrease with depth. Trunk is brown, tips are green. Adjustable recursion depth. [pause] [-depth] [+depth] depth: 10, wind sway Views: 11567 | Replies: 41__________________ "fractal_frank's signature goes here" Wave Function Collapse11-08-2006, 07:44 PM 🧩 wfc_wizard Regular Posts: 823 Joined: Jun 2006 Simplified WFC algorithm on a 20x20 grid. 5 tile types (water, sand, grass, forest, mountain) with adjacency constraints. Collapses one cell at a time — watch it solve. Restarts automatically when done. [restart] [slower] [faster] 20x20 WFC, 5 cells/frame Views: 27340 | Replies: 114__________________ "wfc_wizard's signature goes here" Voronoi Tessellation02-19-2004, 10:12 PM 🔷 voronoi_vic Senior Member Posts: 3,190 Joined: Nov 2003 20 seed points bounce around. Every pixel is colored by its nearest seed. Rendered at 1/3 resolution for performance, nearest-neighbor upscaled. Each seed has a unique hue. White dots mark seed positions. [pause] [reset] 20 seeds, Voronoi tessellation Views: 13245 | Replies: 47__________________ "voronoi_vic's signature goes here" Div Rain (DOM)01-15-2007, 04:20 AM 🟩 div_lord_420 Regular Posts: 502 Joined: Jan 2007 Matrix rain with no canvas — pure DOM elements. Each of the ~15 columns has a falling head character (katakana/hex) with a fading green trail. All done with absolutely positioned divs and style.color manipulation. DivRain -- 30 cols, DOM elements Views: 9871 | Replies: 33__________________ "div_lord_420's signature goes here" CSS Grid Pulse10-03-2004, 08:55 PM 🎯 CSSGridGuru Moderator Posts: 5,671 Joined: Aug 2004 20x12 grid of divs that ripple with color. Hover or click anywhere to spawn a ripple that expands outward. Auto-generates ripples every 2 seconds. Multiple ripples overlap additively. No canvas. CSSGridPulse -- hover/click to ripple[burst] Views: 16234 | Replies: 62__________________ "CSSGridGuru's signature goes here" Table Cell Animator07-21-2002, 03:30 PM 📊 tbl_enjoyer Elite Member Posts: 4,023 Joined: May 2002 An actual HTML <table> where every cell cycles through HSL color waves. Four patterns auto-rotate: diagonal, horizontal, spiral, and noise. Very on-brand for a site built with <table> tags. TableAnimator -- pattern: diagonalhorizontalspiralnoise Views: 21098 | Replies: 95__________________ "tbl_enjoyer's signature goes here" Range Slider Waves05-12-2006, 01:18 AM 🎚️ sl1der_k1ng Member Posts: 1,245 Joined: Apr 2006 240 <input type="range"> sliders arranged in a 30x8 grid, all oscillating in compound sine wave patterns. The thumb positions form flowing diagonal waves. Accent colors cycle through the spectrum. InputRangeVisualizer -- 8x10 sliders, sine waves Views: 28456 | Replies: 132__________________ "sl1der_k1ng's signature goes here" Threads: 24 | Total views: 400,047Powered by vBulletin® v3.8.7 • Copyright © 2000-2008 Jelsoft Enterprises Ltd. | |||||||||
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